I think it’s fun, but I’m a run and gun kind of guy. So I’m having a blast shooting dudes in the face. The shooting is much better than Fallout. I LOVE fighting in the zero gravity arenas. It’s so cool like floating between pillars and headshotting a guy off in the distance and his body is now bopping around. Those are so rare though. Idk how I can find more.
But overall I find the game frustrating outside battles. It’s like death by a thousand cuts though. There’s no one thing that’s egregious but there’s just stacking outdated design choices that continually build up. The games indecision around flying your ship being an easy catch all for the multiple failures in making your ship mean anything outside of battles and the map system. For the love of God fix the slide, you slide like 2inches. There’s also a constant battle with backing out of menus. Idk.
But then I find some spacer trap house and have a good time blasting away. Excited for when I can actually can craft bespoke weapons.
Apparently id software helped with the shooting part. They are the best in town for it, I am not surprised that it’s improved compared to fallout games, that have pretty bad shootings
Yea menu navigation is terrible, lack of explanation on how to do anything is confusing, basically no map isn’t great. I’m about 10 hours in and enjoying it, but could have been a lot better.
Also, maybe it’s just me but I can never tell if I’m buying or selling to a vendor and end up totally messing it up and needing to reload multiple times.
“not a failure” I called it frustrating and death by a thousand cuts. Just because I don’t screech failure and send Todd Howard death threats doesn’t mean I’m not being critical of the game. Get some reading comprehension and don’t set the bar at hyperbole. Saying the thing you do 75% of the time is fun isn’t calling it a rousing success either by any means.
I think it’s fun, but I’m a run and gun kind of guy. So I’m having a blast shooting dudes in the face. The shooting is much better than Fallout. I LOVE fighting in the zero gravity arenas. It’s so cool like floating between pillars and headshotting a guy off in the distance and his body is now bopping around. Those are so rare though. Idk how I can find more.
But overall I find the game frustrating outside battles. It’s like death by a thousand cuts though. There’s no one thing that’s egregious but there’s just stacking outdated design choices that continually build up. The games indecision around flying your ship being an easy catch all for the multiple failures in making your ship mean anything outside of battles and the map system. For the love of God fix the slide, you slide like 2inches. There’s also a constant battle with backing out of menus. Idk.
But then I find some spacer trap house and have a good time blasting away. Excited for when I can actually can craft bespoke weapons.
Apparently id software helped with the shooting part. They are the best in town for it, I am not surprised that it’s improved compared to fallout games, that have pretty bad shootings
maybe i just haven’t gotten ‘the feel’ for it yet, but it seems much worse to me than FO4 or FO76
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Yea menu navigation is terrible, lack of explanation on how to do anything is confusing, basically no map isn’t great. I’m about 10 hours in and enjoying it, but could have been a lot better.
Also, maybe it’s just me but I can never tell if I’m buying or selling to a vendor and end up totally messing it up and needing to reload multiple times.
yeah inventory management is the worst! i don’t get it
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“not a failure” I called it frustrating and death by a thousand cuts. Just because I don’t screech failure and send Todd Howard death threats doesn’t mean I’m not being critical of the game. Get some reading comprehension and don’t set the bar at hyperbole. Saying the thing you do 75% of the time is fun isn’t calling it a rousing success either by any means.