Do the people who choose the deadlines (especially if they’re the publisher) really have that much influence on the programming and development side of things?
yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.
Strange, I’m about 12 hours in and apart from minor glitches like odd character movement every now and then it’s been pretty smooth sailing. What are you guys running into?
I walk by a shelf and it randomly explodes from some physics glitch.
Things forever rolling that should not be rolling, like books.
NPCs just keep sprinting into a wall.
NPCs stuck halfway through the floor, both alive and dead.
Enemies teleporting into mountain, and can shoot me from there.
Creatures not attacking when they should.
Ships clipping into stations.
My character stuck in a pose.
Guns floating.
Nothing game breaking though!
Just immersion-breaking.
Im more concerned about other stuff. Performance. Design choices.
I get 37fps in towns with an “UFO rated” computer on userbenchmark.
The menus are horrible.
And what good does the spaceship do? I just fast travel everywhere. I think I’ve seen the inside of my ship twice i 10hrs.
Story is the most lazily written, generic scifi tropey stuff I’ve seen.
No maps. No clue where shops are.
The game is marketed as huge and open, but in reality it’s all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.
I concur with pretty much everything you said, though I will say my FPS has been significantly better than yours. You got an nvidia card? I heard they are bugged with bad performance and waiting for a driver update.
Game, while less critically fucky than previous Betehsda efforts (No doubt thanks to Microsoft dragging Bethesda into QA kicking and screaming), still carry the heavy stink of gamebryo, with classic bugs that have been there for decades… Like items/NPCs falling through floors for no reason.
I dont mind the very plane world map on random gen planets and shit, but how the fuck am i supposed to navigate New Atlantis or Neon on a field of useless floating dots and a collapsing fast travel icon stack?
edit
I want to add that the autosaving fucking sucks, too. Especially since i got set back by a significant margin due to the crash i just had.
The issue with Nvidia cards is that Bethesda had an agreement with AMD for the game dev, so NVIDIA DSLL isn’t included. This means NVIDIA cards can’t by default take advantage of their full resolution upscaling ability.
I say “by default” because there’s already mods that replace AMD FSR with NVIDIA DSLL. I installed DSLL 3.5 and have been running it essentially without issues (very rarely the screen goes black for a second or two). Getting smooth frame rates on my 2070 super, 3440x1440, High settings other than resolution scaling (which I set around 58%, essentially DSLL “balanced”).
Yeah. People have vastly different combinations of hardware and software. Different manufacturers and drivers. So it can be really different.
If they play on pc, I mean.
I seem to unknowingly have built myself a real shit-magnet of a computer. Basically no new game has worked well for me since I built that one.
I had like 20 bad bugs per hour with Cyberpunk on release while my buddy had like one mildly annoying per 5h.
Darktide just didn’t work at all. Kept crashing six months after release, then I gave up.
Etc etc…
Spoiler: It’s still really buggy.
that’s just a reality of software development and hard set deadlines.
That’s a fine excuse if you’re a developer, but not if you’re the one who chooses the deadlines
Do the people who choose the deadlines (especially if they’re the publisher) really have that much influence on the programming and development side of things?
I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.
yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.
You know you suck as a studio if your players settle for “It only crashed oncej”
You are missing the very important “so far”
because it has crashed on me many times since that post.
Strange, I’m about 12 hours in and apart from minor glitches like odd character movement every now and then it’s been pretty smooth sailing. What are you guys running into?
I walk by a shelf and it randomly explodes from some physics glitch.
Things forever rolling that should not be rolling, like books.
NPCs just keep sprinting into a wall.
NPCs stuck halfway through the floor, both alive and dead.
Enemies teleporting into mountain, and can shoot me from there.
Creatures not attacking when they should.
Ships clipping into stations.
My character stuck in a pose.
Guns floating.
Nothing game breaking though!
Just immersion-breaking.
Im more concerned about other stuff. Performance. Design choices.
I get 37fps in towns with an “UFO rated” computer on userbenchmark.
The menus are horrible.
And what good does the spaceship do? I just fast travel everywhere. I think I’ve seen the inside of my ship twice i 10hrs.
Story is the most lazily written, generic scifi tropey stuff I’ve seen.
No maps. No clue where shops are.
The game is marketed as huge and open, but in reality it’s all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.
I concur with pretty much everything you said, though I will say my FPS has been significantly better than yours. You got an nvidia card? I heard they are bugged with bad performance and waiting for a driver update.
Game, while less critically fucky than previous Betehsda efforts (No doubt thanks to Microsoft dragging Bethesda into QA kicking and screaming), still carry the heavy stink of gamebryo, with classic bugs that have been there for decades… Like items/NPCs falling through floors for no reason.
I dont mind the very plane world map on random gen planets and shit, but how the fuck am i supposed to navigate New Atlantis or Neon on a field of useless floating dots and a collapsing fast travel icon stack?
edit I want to add that the autosaving fucking sucks, too. Especially since i got set back by a significant margin due to the crash i just had.
The issue with Nvidia cards is that Bethesda had an agreement with AMD for the game dev, so NVIDIA DSLL isn’t included. This means NVIDIA cards can’t by default take advantage of their full resolution upscaling ability.
I say “by default” because there’s already mods that replace AMD FSR with NVIDIA DSLL. I installed DSLL 3.5 and have been running it essentially without issues (very rarely the screen goes black for a second or two). Getting smooth frame rates on my 2070 super, 3440x1440, High settings other than resolution scaling (which I set around 58%, essentially DSLL “balanced”).
I cant find where I saw it, but what I saw was not a lack of DSLL, it was like an actual driver bug requiring a driver update to address.
a driver update isnt gonna add DSLL.
I haven’t even run into half of those somehow, always curious how different experiences we can have
Yeah. People have vastly different combinations of hardware and software. Different manufacturers and drivers. So it can be really different.
If they play on pc, I mean.
I seem to unknowingly have built myself a real shit-magnet of a computer. Basically no new game has worked well for me since I built that one.
I had like 20 bad bugs per hour with Cyberpunk on release while my buddy had like one mildly annoying per 5h.
Darktide just didn’t work at all. Kept crashing six months after release, then I gave up.
Etc etc…
Same, it’s been exceptionally smooth considering the scale and scope of this game