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That really sounds like an window manager thing, not a godot issue.
I feel like this might be OS/window-manager dependent. There may be a click to focus setting.
Does the same happen if you alt-tab or click on the title bar instead of within the editor?
I had similar issues with other programs. In my case it was PersistentWindows, which I use to make sure that the windows I open keep their position even when I disconnect my second monitor.