Chroma, Ubisoft’s colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.

Github repo

  • Essence_of_Meh@lemmy.worldOP
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    15 days ago

    As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?

      • Paradox@lemdro.id
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        15 days ago

        My only beef with Microsoft and Xbox is that they’re not willing to open up these systems to any sort of macros or even complex rebinding.