• MomoTimeToDie@sh.itjust.works
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    1 year ago

    There’s plenty of great games that give you fuck all in terms of real choices that impact anything. What matters is that the gameplay supports the story, and vice versa. The problem is when developers treat one or the other as an afterthought. If you have a game where the story is an afterthought, it’s going to feel like the campaign of a fighting game, where everything is just cut scenes between the actual gameplay. If you write a story, but the gameplay isn’t really there, it feels like a Netflix special that you’re stuck playing to see the plot.

    • AZmaybe9@lemm.ee
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      1 year ago

      Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!

      Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.

      • Talaraine@kbin.social
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        1 year ago

        There was so much promise in their lore!! I liked N’Erud the best but the rest didn’t really lead anywhere other than that you visited, you did something notable, and then you left. Nothing really changed.