• ZombiFrancis@sh.itjust.works
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    4 天前

    We know what is possible today. When these old games were new they were quite frankly cutting edge and pioneering what was possible.

    You don’t achieve that today even with the most dedicated adherence to retro limitations.

    • Prunebutt@slrpnk.net
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      3 天前

      One could argue that the dynamic shadows of the day and night cycle in Sea of Stars were actually kind of breaking new ground in pixel art.