🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 天前Anon is chasing an old highsh.itjust.worksimagemessage-square73fedilinkarrow-up1437
arrow-up1437imageAnon is chasing an old highsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 天前message-square73fedilink
minus-squareZombiFrancis@sh.itjust.workslinkfedilinkarrow-up15·4 天前We know what is possible today. When these old games were new they were quite frankly cutting edge and pioneering what was possible. You don’t achieve that today even with the most dedicated adherence to retro limitations.
minus-squarePrunebutt@slrpnk.netlinkfedilinkarrow-up7·3 天前One could argue that the dynamic shadows of the day and night cycle in Sea of Stars were actually kind of breaking new ground in pixel art.
We know what is possible today. When these old games were new they were quite frankly cutting edge and pioneering what was possible.
You don’t achieve that today even with the most dedicated adherence to retro limitations.
One could argue that the dynamic shadows of the day and night cycle in Sea of Stars were actually kind of breaking new ground in pixel art.