“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • Cethin@lemmy.zip
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    1 year ago

    Personally, I like the RNG. It means you can’t guarantee much. You have to plan on what you might do if you fail. Some players won’t like planning for possible failure, which I understand, but I think it adds depth. You can choose to use a spell like magic missile, which is a guaranteed hit but low damage, or you can choose to use a more powerful ability but it may fail, and what will you do if it does. It’s one more thing to consider. If it’s a guaranteed hit/kill then you don’t need to think of how you may have to mitigate what happens on a fail. You can also never be totally safe. Even if you have a lot of armor/health/saves you can still fail, so you need to decide on equipment that might help you when you fail rather than stuff that will just keep you from failing.

    • stopthatgirl7@kbin.socialOP
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      1 year ago

      I didn’t anticipate liking the dice rolls as much as I do in conversations and actions like lock picking. Like, I love how you can completely whiff something. My character’s got all these stat boosts for lock picking, but sometimes you roll a CRIT fail with a 1. To me, it’s like the tools slipped and broke the lock. It feels oddly realistic because we all have just fumbled something in real life that we dang well know how to do.

      Although in combat a bunch of bad dice rolls recently almost got Halsin benched because HOW ARE YOU MISSING THIS MUCH HOW PLEASE BITE THAT DUDE WITH ONLY THREE HP LEFT ALREADY.

      • Cethin@lemmy.zip
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        1 year ago

        Without the ability to revive, I totally agree combat could be tough. I dint use the karmic dice, just pure random. You sometimes just end up on a bad luck streak and it’s rough. As long as you can finish the fight, you’re fine though. You may spend more resources than you wanted, but that’s how it goes. (I also don’t just long rest after every fight. I try to play like tabletop and only rest when it’s critical. It makes spell slots much more of a resource to manage and spend.)