Assembly language is not something you would ever really program a game in.
Back then you wrote whatever you needed to be performant and/or that involved close access to the hardware in assembler. A game would definitely count. It’s kind of nice to do, in many ways it’s simpler than high level programming, you’ve just got a lot more to keep track of.
I used a macro assembler to create assembly programs once. It made the process much easier, at least for the tiny things I did. Can not image a full game.
Back then you wrote whatever you needed to be performant and/or that involved close access to the hardware in assembler. A game would definitely count. It’s kind of nice to do, in many ways it’s simpler than high level programming, you’ve just got a lot more to keep track of.
I used a macro assembler to create assembly programs once. It made the process much easier, at least for the tiny things I did. Can not image a full game.
This isn’t really true on modern systems anymore. Lower level languages like C and Rust are more or less just as performant as handmade assembly.