After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • Vordus
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.

      • Vordus
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        It certainly did have a very Titanfall 2ish ‘sent out to die’ feel to it, didn’t it?