It literally says in the article. Hardware IO controllers that handle compression. I guess this is related to DirectStorage but it doesn’t seem like that takes advantage of dedicated hardware on PC (because as far as I know it doesn’t exist) and apparently only a handful of games actually use it.
They also have integrated RAM (like Apple M-series laptops).
All of which are completely irrelevant as to why games run like crap. Those things have zero impact on the game’s framerate, they only affect asset loading and streaming, and even then they do pretty much nothing from what I can see.
I’m not gonna say it’s just marketing, but it comes close imo. I personally benchmarked Ratchet and Clank: Rift Apart’s loading times between a PS5, an NVMe SSD and a SATA SSD. Literally no difference, save for the SATA one being a fraction of a second slower. And that was one of the games thar was supposed to showcase what that technology can do!
(I know it doesn’t run on UE5, but it’s just an example)
UE5 runs like garbage on all platforms. You can load assets as fast as you want, but if the rendering pipeline is slow as hell it doesn’t matter, games will still run like garbage regardless.
It literally says in the article. Hardware IO controllers that handle compression. I guess this is related to DirectStorage but it doesn’t seem like that takes advantage of dedicated hardware on PC (because as far as I know it doesn’t exist) and apparently only a handful of games actually use it.
They also have integrated RAM (like Apple M-series laptops).
All of which are completely irrelevant as to why games run like crap. Those things have zero impact on the game’s framerate, they only affect asset loading and streaming, and even then they do pretty much nothing from what I can see.
I’m not gonna say it’s just marketing, but it comes close imo. I personally benchmarked Ratchet and Clank: Rift Apart’s loading times between a PS5, an NVMe SSD and a SATA SSD. Literally no difference, save for the SATA one being a fraction of a second slower. And that was one of the games thar was supposed to showcase what that technology can do! (I know it doesn’t run on UE5, but it’s just an example)
UE5 runs like garbage on all platforms. You can load assets as fast as you want, but if the rendering pipeline is slow as hell it doesn’t matter, games will still run like garbage regardless.