- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
Added the swords to have something else for a change than boxes in all ratios. And, well, every Bulletheaven game needs something to collect, right?
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Making a rougelike bullet hell?
Kinda - not sure what the end result is going to be. At the core there is an upgradable modular weapon system, haven’t built the UI yet