I came across this cryptic phrase in a description of an old D&D adventure Tale of the Comet . In context, it seems to describe the designer solving a problem of game balance by having the powerful technology items have limited charges / uses before expiring. But I cannot parse prophet-squeeze-monster and I certianly don’t recognise it as a classic trope. Any ideas?
Fascinating question. I have a couple (uninformed) guesses:
If I were editing that article/review, I’d change the word “trope” to something like “technique” or “approach”, bc “trope” sounds like it should be widespread. I’d guess it’s probably a technique that game designers used and talked about to one another and had this term as a shorthand probably bc of some anecdote or cartoon or funny t-shirt that someone had once.