• Snot Flickerman
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    5 days ago

    I just think FPS RPGs don’t work very well is the main issue.

    I’d been waiting for the tech to finally get to where it needed to be for something like Baldur’s Gate 3. I had played other Larian games, and they always left a little something to be desired because they were mostly the same as most isometric RPGs had been for a long time. There were some clever ideas, but BG3 leveled up the experience to cinematic levels. Previously player characters and NPCs were small, blocky fixtures on the screen, not fully realized characters able to be seen up close in cutscenes, and that technical limitation was sadly holding back the genre.

    I’d rather play a Fallout game designed in BG3’s engine any day of the week than a first person iteration.

    That being said, in regards to an FPS RPG that I think is actually good:

    System Shock 2.

    Although to be fair there’s not a lot of story choices as much as there is wide variety of choice of how to tackle the game including three deeply different classes at the beginning and potential multiplayer to have two classes work together.

    Biohshock was a regression of this formula and I pine for something with the complex systems of System Shock 2 but with a more deeply intricate plot and characters with a varied set of endings.

    We’ll see if Ken Levine’s Judas has grown his formula anymore since Bioshock. Perhaps I’ll be lucky and the things I’ve been asking for will be present in Judas and I can finally change my mind about FPS RPGs.