• nyctre@lemmy.world
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    1 day ago

    Would you share some of these unknown/underrated games? I’d be curious to see what you mean, because I personally agree with the article and I feel that the games that aren’t more popular are generally there for a reason (not that they’re bad games, just you know… some lack of polish, an unpopular genre, too competitive of a genre, etc)

    I can’t remember the last time I played a game and I was like “how have I not heard of this game before?!”

    • GoodEye8@lemm.ee
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      13 hours ago

      The one that came off the top of my head is Kynseed. It’s kinda like a more gamified Stardew valley that loses a bit of that personalized Stardew Valley charm due to the breadth of different systems and minigames. The only obviously bad things to say about the game are that there are both too many different systems in the game (which makes some of them feel kinda shallow) and the game takes too much time getting you through the fundamental systems. But beyond that there’s a lot of lore, the different systems work well together, the minigames are all polished, there’s loads of content - I can’t find a good reason why it’s not a popular game, it just isn’t.

    • ampersandrew@lemmy.world
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      18 hours ago

      I picked up The Thaumaturge based off of an Angry Centaur Gaming review, and for as much as I enjoyed that game, I basically never hear anyone else talk about it. They likely built the game on a modest and reasonable budget, but I’m still concerned that they didn’t break even.

      Diesel Legacy: The Brazen Age was one of the best games I played last year, but it’s just about guaranteed that they did not make their money back, once again on a lean budget.

      Cloak and Dasher is a game akin to N++ that my brother and I played at PAX East some years ago, and we were immediately impressed and bought early access copies. It probably hasn’t even cracked 1000 copies sold and will likely never leave early access. (They should patch it up and finish it regardless, but what’s there now is already great.)

      Keep in mind that none of these games are $100M flops. They’re great games with reasonable scope that are still struggling to survive. Mimimi closed down because they were just barely breaking even and struggled to find funding even with critical acclaim and a core audience that liked their games.