There is a problem in gamedev where you have to make unique locations even though the underlying assets are the same.
I think it would be cool to solve it not by randomisation but by embodying first person perspective and throwing trash around using physics, spray walls with grafitti, use liquids, brushes and then bake it and save as complete level. Sort of 3d painting but on surfaces and uses physics so it is natural.
it would be much better than painfully placing stuff by hand and making grafitti, oil spill, dirt textures manually in photoshop with pain and torture for each corridor. You would just hop in instead and do a bit of a mess, kick some props with a baseball bat. Piss blood on the walls
Is this intended for VR games only, or for general games?
i don’t think i quite understand what exactly you mean. making grafitti in VR is generally harder than on a simple drawing tablet and these kinds of physics sims are already used for litter placement.
The only reason I can see to use a VR interface for gamedev would be for placement of objects, since that can save small amounts of time.
creating dirt textures and such is still a thing because calculating the complex physics of how dirt crumbles and behaves on a small level is super compute intensive, and certainly wouldn’t run in realtime, even less so when doing that in VR.
maybe i am missing ur point completely though.