• tiredofsametab@fedia.io
    link
    fedilink
    arrow-up
    9
    ·
    13 hours ago

    I was one and went the complete opposite direction. I don’t like most rogue-likes or games that are difficult just to be difficult. I don’t get that “wow, I bashed my head against it 70 times and this feels rewarding!” feeling. I just get annoyance and a feeling of wasted time.

    • SkyezOpen@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      11 hours ago

      Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”

      Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.

    • 31337@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 hours ago

      I don’t really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on “ironman” though). Being able to retry from a recent save isn’t too frustrating, and you can finish many games without even learning or using various mechanics if you don’t use the highest difficulty.