Among all the starting classes in Lunacid vampires are by far the most unique option. Here’s a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that’s interrupted by taking any damage. The same effect is also caused by having “water” status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having “water” status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn’t really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn’t stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

  • RightHandOfIkaros@lemmy.world
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    5 days ago

    Lunacid was an okay game, but ultimately I was disappointed.

    It was sold as a King’s Field-like game when I bought it (which was in Early Access, before version 0.6 was released), and it shares almost nothing with King’s Field. Like, its a first person game and it has RPG elements, and thats pretty much where the similarities end. In actuality, it has more in common with Shadow Tower than King’s Field.

    The weird slime ERP side quest really did not need to be in the game. I think it involved Patchouli ,(which IIRC is intentionlly a Touhou character name reference) but I could be wrong. Also, the anime character art clashed with the environment art style. I love anime, but honestly the anime characters didn’t fit. Should have been a bit more realistically stylized, more similar to the characters from King’s Field 4 or Shadow Tower.

    Plus, the developer and I don’t get along. I won’t get into any details, because honestly I don’t care enough about it to explain it all, but they were pretty rude. I choose not to contact them, nor would I play any of their future games. This was before the Early Access update 0.7, in case anyone who has followed the game’s development is curious.

      • Zizzy
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        1 hour ago

        Thats what it stands for, yeah. Theres not any erp in the game. The poster above you references not liking kira (the game dev) because of something early access they dont want to explain about. I could be off on my timeline, but iirc thats about when they added pronoun options for the characters.

        Doesnt like the game? Thats fine, despite it being my favorite indie game of all time I do think its niche. But I wouldnt hold this posters views with any merit.

    • Lucy (she/them)OP
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      4 days ago

      I really like the character design in Lunacid to be honest. It gives the game a unique vibe, lets it be something unique instead of being yet another uninspired parody on From Software games.