I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.

Like this from act one in the Underdark:

spoiler

I had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn’t convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!

  • stopthatgirl7@kbin.social
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    1 year ago

    I try to roll with the punches, but I will reload when I get tripped up by not understanding DND things, or when I need an NPC to stay alive. Like, in Act 2, I failed utterly at something and was going to just roll with it, until I saw it caused the death of an NPC I needed for Karlach’s personal quest. So I reloaded again and again until I got it right. (Same with the tower defense section you need to finally recruit Halsin.) I’m not good at the kind of tactical planning you need for fights in this game, so it takes me multiple tries to figure it out.

    I won’t reload for bad rolls in conversations, though, even if I completely whiff something with a Nat1. That’s the kind of thing that makes the game replayable for me.