• circuitfarmer@lemmy.sdf.org
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    2 天前

    This may be a hot take downvoted to oblivion, but I think DLSS and all similar AI-dependent frame generation type stuff is a band-aid on a problem that won’t (or shouldn’t) exist for long, in the grand scheme of things.

    If you have performance improvements, you ultimately don’t need such things once that performance reaches an acceptable level.

    So two things may be happening:

    1. Performance improvements are not possible anymore. That seems false, because we still see them. Costs are high, but they’re there.

    2. Things like DLSS allow corps to give you less performance while still maintaining an illusion of a good experience. It ultimately reduces hardware costs, which the corpos ultimately just pocket.

    I lean strongly towards 2 at the moment. Notice how nvidia also continues to push DLSS as an exclusive feature – notably different from FSR in that regard, while FSR is admitted to be a tech allowing for better framerate on lower-end hardware.

    For nvidia, it’s a selling point, and it allows them to sell you less hardware with fewer actual improvements. It is the same snake that just wants you to (eventually) stream games instead of processing them locally, because it enhances corporate control.

    • Black History Month@lemmy.world
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      1 天前

      A lot of games released today ‘feel’ like games that came out 20 years ago, there are exceptions and I’m including them too. Most of the growth came in graphics and visuals. People would buy any game if it looked cool. Now we’re on the diminished returns side of things, and investors are trying to maintain the charade. They’re pushing out half-baked products, and selling out. Leaving old heads and new heads with the bag of expensive but useless products. Think SLI on steroids.

    • MangoPenguin
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      2 天前

      It really is an excuse for games to have crappy performance all too often.

    • xep@fedia.io
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      2 天前

      DLSS isn’t just frame generation, the SS in name is for Super Sampling. It’s the best solution we have to graphical issues like subpixel shimmering and moire effects that are especially prevalent in modern titles due to contemporary graphical effects and expectations, and it might be quite a while before we invent something better.

      • circuitfarmer@lemmy.sdf.org
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        2 天前

        And the other side of that coin is: personally I’ll happily accept shimmering and moire effects if it means I don’t lock myself into yet one more corporate ecosystem.

        FSR also combats those things, but can run on any GPU.

        • xep@fedia.io
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          2 天前

          I agree, I was referring to ML supersampling and antialiasing in general.

        • Fades@lemmy.world
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          2 天前

          if it means I don’t lock myself into yet one more corporate ecosystem

          Nobody is forcing you to use DLSS, every single game I’ve played that utilizes it it is optional and there are alternatives like FSR, XeSS, etc.

          if you really feel that strongly stop using anything remotely associated with nvidia altogether since it’s such an unescapable corpo ecosystem otherwise. I’m sure you’re just as willing to cut all of that out just so you aren’t faced with the horrors of DLSS and cOrPoRaTE ecosystems lmao.

          Stop trying to sound like a victim, you are taking technology and blaming it and condemning its existence because it is misused by lazy devs.

    • Grey Cat@lemmy.world
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      1 天前

      There is way for performance improvements ans DLSS type technologies to both exist. We are not at the pinnacle of graphical quality. Studios will not suddenly stop putting better graphics in games with the higher performance they get out of new cards, and allot that capability for more frames.

      Even if you have better - newer GPUs, DLSS-type stuff will always allow you to get more performance out of your rig. I am not even talking about frame-grn since I have not tested that yet. Just the upscaling.