alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 6 days agoEx-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up1174
arrow-up1174external-linkEx-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 6 days agomessage-square19fedilink
minus-squareGrandwolf319@sh.itjust.workslinkfedilinkEnglisharrow-up3·4 days agoI blame micro transactions, it uses addiction and predatory tactics. It’s less that making unique games are risky, and more that there are less risky and more lucrative options available. Couple that with greedy people finally recognizing gaming as another thing to get perpetual growth from and you get what we have today.
I blame micro transactions, it uses addiction and predatory tactics.
It’s less that making unique games are risky, and more that there are less risky and more lucrative options available.
Couple that with greedy people finally recognizing gaming as another thing to get perpetual growth from and you get what we have today.