• Zacryon@feddit.org
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    5 days ago

    GPU rendered text interfaces are pretty ubiquitous already. You can find that in IDEs, browsers, apps and GUIs of OSs. Drawing pixels is still a job the GPU excels at. No matter whether it’s just text. So I don’t see a point why we shouldn’t apply that to terminal emulators as well.

    • ReversalHatchery@beehaw.org
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      5 days ago

      ok but such a sensational announcement like this suggests that before (and without) gpu acceleration the program was noticeably slow for some reason

      • Fonzie!@ttrpg.network
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        2 days ago

        Scrolling through a large text with colours and higher unicode characters (tailing a log with colour coding, for instance) can be a bit slow with Gnome’s terminal in my experience. In Alacritty (and on a machine with a GPU) it’s not.

      • F04118F@feddit.nl
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        5 days ago

        It’s not just about speed, but also (battery) efficiency.

        Even if you don’t notice the speed, if you are working on anything but a modern expensive laptop, you will notice the difference in battery draw between:

        VS Code > NeoVim in traditional terminal > Neovim in Alacritty or Ghostty

      • fmstrat@lemmy.nowsci.com
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        4 days ago

        Have you ever been in a terminal, or VSCode, and started tailing a super-fast log, and control-C takes forever to stop it while a CPU core goes crazy?

        Text rendering isn’t efficient, and GPUs help.