I went to the catacombs (I think), tried and failed more than I would have any other game and then when I was completely burned out, I realized one could (and should) walk another way. I tried it a few times, but I was already sick of the game. Closed it to never reopen. And of course I should have asked for help or looked it up, but it was too late
Its not disrespectful at all. If people quit the game over the catacombs then it just wasnt going to be a game they enjoyed. Because there is way more bullshit.
Fromsoft has been brilliant at making games they want to without catering and hand holding in order to reach a bigger audience. And this is why they had a dedicated cult following untill elden ring bridged the gap from soul fans and more average gamers.
Removing or moving it in general just so new players dont wonder into a mid level dungeon available at the start of the gam is hand holding and would have destroyed the spirit of the game before it became big. And if someone feels the need to beat their head against a wall when there is another clear path to take and another kinda hidden path which is arguably worse then the catacombs then thats their own fault and again were spared the mercy of the rest of the game.
I went to the catacombs (I think), tried and failed more than I would have any other game and then when I was completely burned out, I realized one could (and should) walk another way. I tried it a few times, but I was already sick of the game. Closed it to never reopen. And of course I should have asked for help or looked it up, but it was too late
I wonder why they think that was a reasonable design decision.
The brutality of it all is why. Soul games have a reputation for a reason.
I’m not against difficulty but having something like that just seems like a pretty unnecessary and almost disrespectful thing towards the players.
Especially when it’s evident that people actually quit playing the game because of that one thing.
Its not disrespectful at all. If people quit the game over the catacombs then it just wasnt going to be a game they enjoyed. Because there is way more bullshit.
Fromsoft has been brilliant at making games they want to without catering and hand holding in order to reach a bigger audience. And this is why they had a dedicated cult following untill elden ring bridged the gap from soul fans and more average gamers.
Not having something like the catacombs isn’t “hand holding” but sure
Removing or moving it in general just so new players dont wonder into a mid level dungeon available at the start of the gam is hand holding and would have destroyed the spirit of the game before it became big. And if someone feels the need to beat their head against a wall when there is another clear path to take and another kinda hidden path which is arguably worse then the catacombs then thats their own fault and again were spared the mercy of the rest of the game.
It isn’t hand holding it’s not destroying their hands.