Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneprogramming.devimagemessage-square7fedilinkarrow-up163file-text
arrow-up163imageDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square7fedilinkfile-text
If you do this remember to free the old one (or have some way of accessing it) since the engine won’t do it for you
minus-squareSmorty [she/her]linkfedilinkarrow-up1·3 days agothis seems like it’s only really useful for making editor plugins… which i am! So that would ds interesting!
this seems like it’s only really useful for making editor plugins… which i am! So that would ds interesting!