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Runtime Break start 4h 48m 1h 15m
Episode 116: The Weave Mind
Last we left off, the Mighty Nein (after trekking alongside Bell’s Hells to the red mooon Ruidus) keeping low within the core of the city Kreviris until they were notified that the assault on the Malleus Key had commenced (and when they were likely in the best position to separate and tackle their two separate goals). The Mighty Nein set off with the Volition waiting for a detonation on the outskirts of the Prime Pillar citadel, known as the Arx Creonum.
With a massive explosion, a portion of the outside of this stronghold was destroyed and left exposed. You trudged up these cables that were fired upon it and then some of you fell from them. But you managed to salvage the arrival.
The battle along the outskirts of the exposed portion of the citadel (the exterior battlements, where numerous Reiloran guardians were defending against the arriving attackers and yourselves as well): defeating a number of them and managing to dart into the exposed interior (among one of the many broken floor openings to the core of the stronghold).
You began to sprint down one of these long marble hallways with the sound of Gaz Tomo covering your rear, charging towards where you think the Weave Mind might be hiding within. You hear the sounds of echoing footfalls throughout distant hallways. You’re uncertain to figure out at the moment if they’re getting closer or further away. You also hear the sounds of shouts, the impacts and crumbling of stone, and the occasional shaking of the Arx Creonum. The chaos right now is so fresh, that you’re unable to really ascertain any specific details, but you do know that there are other figures moving throughout these halls ahead and beyond.
Sam’s Flask
image of a trophy with a large “1st” on it
and written on the stand below is: “Best Mom”
Flask #2
“Best Spider Climber”