• hector@sh.itjust.works
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    1 day ago

    Terraria has all the ingredients of a great game:

    • passionate developers
    • great progression
    • great gameplay
    • great bosses
    • the sense of discovery and excitement is profound and enthralling
    • you dont need a good PC to run it

    Every game tries to be the next big thing but they all seem to fail to understand that what made games like Minecraft so great was their portability/runnability !

    Star Citizen is a prime example of that: tries so hard to be great, 99% of people can’t run it. It doesn’t matter. On the other hands: Terraria is a complete experience that has been gradually extended/improved/optimized and can run on almost any PC.

    I’m looking for contradiction because I see no evidence of my take being wrong. That’s also how League of Legends got so big: you could install it on high school PC lol

    • taladar@sh.itjust.works
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      1 day ago

      Virtual worlds are affected by similar problems. If you look at e.g. Second Life, a relatively established one you will quickly realize it has all kinds of users with relatively minimal spec systems and use it in all kinds of contexts where they also do other stuff (e.g. work, watching kids,…). But people who try to build new ones tend to try to build them as VR which is completely useless to that entire user base because they can’t afford a system that runs VR and also won’t work in situations where you need to do other stuff at the same time.

      Maybe what we need is more analysis and fewer visionaries.

      • hector@sh.itjust.works
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        1 day ago

        You’re so right! Vision by itself can only do so much if it’s not helped with expertise. To be totally transparent I’m not super convinced by VR virtual worlds. I feel like Lemmy is a great “universe” because it’s interoperate and it really gives it the independence that a true universe need to have!

        The metaverse will not be built by a company but will emerge from a universal, accessible technology.