Hey there! I’m a free-time gamedev (and full time software engineer) escaping the clutches of reddit and wanted to introduce myself over here. I’m coming back to game development after a longer break due to lack of energy. One job change later and I’m at it again :) I’m currently prototyping a minimalistic action rpg, trying to focus on item crafting (with a mod system similar to but simpler than Diablo 2, Path of Exile, Last Epoch) and some simplified action gameplay. This is my first time trying out ECS as a design paradigm, so far I’m liking it, although there are some mistakes I keep making that start to annoy me. I’ll be looking into unit testing in gamedev as that seems to be pretty easy in ECS, has anyone had any experience with that?
I try to regularly upload a build to itch.io if you want to take a look at my progress.
Feel free to comment or write me a message if you have any interesting inputs/ideas or maybe know of a game that tries to achieve something similar.
~dragbone
Kotlin (jvm language) + libgdx (game library) + fleks (ECS) So far 😁