People are 100% ignoring that going mobile is a red herring for the fact graphical fidelity is becoming increasingly expensive and publishers need an excuse to divest from lifelike game worlds and graphics. It’s the perfect excuse to go back to stylized games like SOTC or HiFiRush without antagonising the CoD and FiFA type crowds that send death threats when the recoil changes left 0,01mm in the latest update, or when there’s women as protagonists.
Just from the top of my head Arma III realism mod looks like, if not better than, this. On the bright side, bodycam just pulled a fast one on their monetisation so they should thank you for directing idiots to their game, so someone is getting a good holiday season.
Hey that’s great that Arma III mods also are realistic! Love to see it. Star Wars Battlefront mods also came close to photorealistic at moments. I’m sure these community made-by-volunteers-in-their-free-time mods were SO expensive to develop that it spurred a handheld gaming conspiracy, right???
Yes, because photorealism LUTs and reshades are equivalent to the implementation of things like subsurface scattering, modelling characters and worlds, etc. Yep, you really got me there, clearly the money being used to develop games is stupid because some dudes made a baclava using unreal 5. *slow clap
Honestly good. Graphics now have honestly gotten so bad with efficiency. We have hardware 10x more powerful and games that run 20x worse and have artifacting from forced TAA. Not every game but a lot are looking less clear, more blurry, with way better textures and resolution but just simply run like absolute shit. And for what? best example I can think of off the top of my head is csgo to CS2. Looks a little better yeah, but going from being able to be played on a core 2 duo integrated graphics to barely running for me when I had 16GB of ram and an rx 5500 that’s crazy. It doesn’t look that much better to run that much worse
Graphical fidelity isn’t becoming more expensive, games (generally AA and AAA that target ‘realistic’ graphics) are just increasingly botch jobs. Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.
What has this got to do with handhelds though? Handhelds will require studios to actually make their games properly again (I hope).
“Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.”
This, as a generalisation, is not true. A critical example is Demon’s Souls (2009 vs 2020) which was quite the transformation. Nevertheless, I do agree that games have been increasingly becoming more demanding of hardware for very little pay off in terms of visual quality. One can thank NVIDIA for that. At any rate, due to said visual fidelity and graphical demands, AAA games are now hitting 9 figures in development costs which is problematic. Furthermore, the gameplay loops have seen very little evolution in the AAA space whereas companies keep dumping wads of cash on dubious graphical technology like path tracing (which we’ve seen before, those of us who were here for Giants and Larrabee). Pathtracing brings nothing to the table in terms of gameplay and is basically a tech demo to convince people to buy overpriced hardware (in terms of efficiency). Handheld on the other hand has driven people to games like balatro, vampire survivors, valheim, etc, that have very little in terms of graphical fidelity but have well crafted gameplay loops. I think that’s the market Sony is eying.
It is more and more true as each developer looking for them shiny games switch to UE5 and dont bother replacing its shitty ghosting and blurry TAA and ML upscaling crap.
UE5 is amazing but publishers think you give middleware to a dev team and they can make a baller game like if it were a powerpoint presentation. They have laid off a significant portion of the accumulated know how to save some pennies (and because some people took advantage of some movements to take vengeance upon people like Avelone) and now they are staffed by people who are very inexperienced and frankly, untalented. To further the problems, one of the dirty secrets of the industry was to offload large swathes of the work to code monkeys from low income regions, again, to save cash. Now we’re at a point where most of the talent that survived the great purge is either captive at large publishers or working with indies. We severely lack AA games that were always scratching a very specific population’s itch (except for 4x and grand strategy, boys be eating well).
People are 100% ignoring that going mobile is a red herring for the fact graphical fidelity is becoming increasingly expensive and publishers need an excuse to divest from lifelike game worlds and graphics. It’s the perfect excuse to go back to stylized games like SOTC or HiFiRush without antagonising the CoD and FiFA type crowds that send death threats when the recoil changes left 0,01mm in the latest update, or when there’s women as protagonists.
deleted by creator
The game Bodycam was developed by 2 people, a 17 and 20 year old, and has the most realistic graphics I’ve ever seen.
Then you haven’t seen jack shit…
Described as “the first photorealistic shooter” by reviewers, there is quite literally no other game that comes close, in terms of graphical realism.
https://www.youtube.com/watch?v=SzHfZYClTwo
https://www.gamesradar.com/games/fps/bodycam-brings-fps-action-to-an-ultra-realistic-world-that-has-to-be-seen-to-be-believed/
https://gameranx.com/features/id/505275/article/jaw-dropping-visuals-best-realistic-graphics-games-of-2024/
https://gamerant.com/most-ultra-realistic-games-like-bodycam/
TIL we call content farms “reviewers” nowadays.
Just from the top of my head Arma III realism mod looks like, if not better than, this. On the bright side, bodycam just pulled a fast one on their monetisation so they should thank you for directing idiots to their game, so someone is getting a good holiday season.
Hey that’s great that Arma III mods also are realistic! Love to see it. Star Wars Battlefront mods also came close to photorealistic at moments. I’m sure these community made-by-volunteers-in-their-free-time mods were SO expensive to develop that it spurred a handheld gaming conspiracy, right???
Those dastardly indie teenager devs!!! 🤪
Yes, because photorealism LUTs and reshades are equivalent to the implementation of things like subsurface scattering, modelling characters and worlds, etc. Yep, you really got me there, clearly the money being used to develop games is stupid because some dudes made a baclava using unreal 5. *slow clap
Okie dokie then!
continues enjoying the Steam Deck
🙂
Have a nice life.
*typed on Firefox running on my deck
Honestly good. Graphics now have honestly gotten so bad with efficiency. We have hardware 10x more powerful and games that run 20x worse and have artifacting from forced TAA. Not every game but a lot are looking less clear, more blurry, with way better textures and resolution but just simply run like absolute shit. And for what? best example I can think of off the top of my head is csgo to CS2. Looks a little better yeah, but going from being able to be played on a core 2 duo integrated graphics to barely running for me when I had 16GB of ram and an rx 5500 that’s crazy. It doesn’t look that much better to run that much worse
Graphical fidelity isn’t becoming more expensive, games (generally AA and AAA that target ‘realistic’ graphics) are just increasingly botch jobs. Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.
What has this got to do with handhelds though? Handhelds will require studios to actually make their games properly again (I hope).
“Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.”
This, as a generalisation, is not true. A critical example is Demon’s Souls (2009 vs 2020) which was quite the transformation. Nevertheless, I do agree that games have been increasingly becoming more demanding of hardware for very little pay off in terms of visual quality. One can thank NVIDIA for that. At any rate, due to said visual fidelity and graphical demands, AAA games are now hitting 9 figures in development costs which is problematic. Furthermore, the gameplay loops have seen very little evolution in the AAA space whereas companies keep dumping wads of cash on dubious graphical technology like path tracing (which we’ve seen before, those of us who were here for Giants and Larrabee). Pathtracing brings nothing to the table in terms of gameplay and is basically a tech demo to convince people to buy overpriced hardware (in terms of efficiency). Handheld on the other hand has driven people to games like balatro, vampire survivors, valheim, etc, that have very little in terms of graphical fidelity but have well crafted gameplay loops. I think that’s the market Sony is eying.
It is more and more true as each developer looking for them shiny games switch to UE5 and dont bother replacing its shitty ghosting and blurry TAA and ML upscaling crap.
UE5 is amazing but publishers think you give middleware to a dev team and they can make a baller game like if it were a powerpoint presentation. They have laid off a significant portion of the accumulated know how to save some pennies (and because some people took advantage of some movements to take vengeance upon people like Avelone) and now they are staffed by people who are very inexperienced and frankly, untalented. To further the problems, one of the dirty secrets of the industry was to offload large swathes of the work to code monkeys from low income regions, again, to save cash. Now we’re at a point where most of the talent that survived the great purge is either captive at large publishers or working with indies. We severely lack AA games that were always scratching a very specific population’s itch (except for 4x and grand strategy, boys be eating well).
This article is literally the opposite of ignoring that, is it not?
It’s speculating on the reasons, which especially for Sony, are a red herring.