Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 16 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square48fedilinkarrow-up1259file-textcross-posted to: games@sh.itjust.worksgaming@lemmy.worldpcgaming@lemmy.ca
arrow-up1259external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 16 hours agomessage-square48fedilinkfile-textcross-posted to: games@sh.itjust.worksgaming@lemmy.worldpcgaming@lemmy.ca
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up1·3 hours agoLinear, set-piece story-telling.
Linear, set-piece story-telling.