I want to automate pentapod eggs without having to kill any surplus when they expire. Just to avoid being the bad guys as much as possible… How do you do that?

I thought about shipping any surplus eggs to a far away place and letting them hatch there, but I’m worried it will become too crowded.

Another idea is to throttle the production, but it can’t go any lower than one egg per 15 minutes.

How do you do it? Any other ideas?

  • TechieDamien@lemmy.ml
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    17 days ago

    Ethical, factorio, pick one. May I remind you of your war crimes on Nauvis?

    All jokes aside, this is an interesting idea. Perhaps you could use the recursive blueprint mod to change the drop off location to avoid overcrowding? Not sure about how to do that in vanilla though.

  • slazer2au@lemmy.world
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    18 days ago

    I don’t see why we should be ethical, we are trying to escape the solar system and they are trying to kill us which actively prevents our goal.

  • AliasVortex@lemmy.world
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    16 days ago

    Taking a bit of a shot in the dark as I haven’t made it off of Nauvis yet, but what happens to the ingredients/ eggs when the assembler is unpowered? I don’t know how it plays into the spoilage mechanics, but theoretically you could isolate the power grid with a switch and throttle production that way.

    • TaZ@lemmy.worldOP
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      16 days ago

      Interesting idea, make the machine start the craft to put the egg into stasis, then disable the power to stop the crafting progress. This sounds like it could prevent spoilage an indefinite amount of time. But experimentation is required to know for sure.

      I can’t play for a while to test this out, perhaps @jet@hackertalks.com has the opportunity to test this out.