• sugar_in_your_tea@sh.itjust.works
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    3 days ago

    That doesn’t impact all games though, the game market has essentially split into catering to three groups:

    • casual games (mostly mobile games) - more “investment” into a profile than actual game
    • live service MP games - “investment,” but with a skill element
    • “experiences” - focus is on SP gameplay and/or graphical fidelity

    The more social a game is, the more likely the game is to throw in vanity purchases like skins.

    I have a simple rule in my house, no F2P games, and it has worked really well in avoiding BS. There are some paid games w/ MTX and whatnot, but those are a lot fewer than among the F2P games.

    Refuse to play the worst offenders and offer alternatives to your gaming friends, so you can eat your cake and have it too.