Any games, module, intersting experiments?
Two games I really really to run right now.
One is Lancer. As much as I love fantasy games, the sci-fi setting looks like a nice change and battlemechs are cool. The character creation and levelling mechanics are interesting and I like the way you can reconfigure your setup so easily.
The other is the fantasy TTRPG I’m writing myself. Its current working title is Saga, and it’s loosely inspired by ideas from D&D, Lancer, Fate, and my own experiments in game design. The aim is something more structured than Fate but more story-focused than D&D where non-combat challenges are given more emphasis and mechanical support.
fantasy age and ninja crusade
Games: I recently purchased a set of Genesys dice. I’d like to use them someday.
Modules: On my shelf, I have a copy of “Odyssey of the Dragonlords” just waiting to be used. However, my bestie is a big fan of greek myth, so I need to make sure she’d be able to play it with me or it’d just feel mean.
Modules (Part 2): I’ve recently gotten into writing my own adventures, and have a pair of murder mysteries almost ready to go. I’m not sure if they’re well-made or not, but there’s really only one way to find out.
Homebrew World, a hack of Dungeon World. It is also the core system of the upcoming and highly anticipated Stonetop.
Lacking the time and the players at the moment though.
I was involved for a short playtest of Stonetop, but wasn’t impress with the mechanics of the game. It claims it is a game about your community but, once again, there is no real mechanics for it. Playing as the Judge (?!?) playbook the best social mechanic I had for a problem in the community was to declare it Anathema and hit it with the hammer for +1d6 damage…
I wish there was some more focus on the actual personal nteractions and community side. But it was my impression that is again a bait and switch game. It claims is about building a community but doesn’t really offer much in regards to interacting with said community. My feeling for the intended gameplay was that it wants you to go into the forest, fight things, get loot and then spend it to buy something for the town. But that short last bit is not exactly a big part of the gameplay, so calling it the focus is a bit bait-and-switchy imo.
I’d really love to run Mutant Year Zero. I’ve done a few one-shots, but I want a longer campaign.
Hot Spring Island its just so interesting.
Worlds without Number, I love the way rules and spells are described using natural language.
Homebrew stonepunk setting with GURPS
Duskvol with HERO (don’t care much for FitD, but the setting seemed cool)
AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.
Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.
Huh. Tried posting this response before, but Jerbo apparently ate my post.
I frickin love GURPS Ice Age supplement. But never have run it for two reasons:
- After years of consideration I’ve come to the conclusion that I just don’t particularly like GURPS as a system.
- I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.
But still have some fascination with a dawn of humanity type setting.
SLA Industries 2nd Ed
Mage: the Ascension (with heavy modification to rules and setting)
The games I want to run right now are:
- Forbidden Lands
- Swords of the Serpentine
- Ultraviolet Grasslands
- Delta Green
- Trophy Dark
- Electric Bastionland
I’m currently trying to build a community on lemmy for Forbidden Lands. It’s a bit too ealry for discussions, but you might find some helpful resources there: https://lemm.ee/c/forbiddenlands