- cross-posted to:
- halo@lemmy.world
- cross-posted to:
- halo@lemmy.world
As long as they bring back couch coop. Honestly, that’s what Halo was all about camaraderie and game play, not visuals.
I remember when Halo was first shown off and being amazed by the graphics. I thought it looked almost like pre-rendered graphics.
Funny how we’re now in an age where the real time graphics look much better than the pre-rendered ones from back then.
Halo and halo 2 looked incredible for their times
Agreed
Exactly. I bought it to play w/ friends. Shortly after getting Halo: CE, I played through the campaign with a friend in co-op, and we would frequently have XBox parties where we’d have couch tournaments and whatnot.
The visuals were fantastic for the time, but that’s not why I got it at all, and none of my friends seemed to care what it looked like, we just wanted to play team deathmatch.
Changing your studios name doesn’t change the fact that 343i is structurally bankrupt
They did restructure and fire alot of the old management , so maybe it’s not as bad now
O’Connor, Ross, Wolfkill, and several others.
Yikes, that’s unfortunate… well for anything that is left of Halo.
Woof after all that time making their slipspace engine? It worked super well! What happened to it?
Build software using contractors.
Use software to make game using contractors.
Finish game, end contracts with contractors.
Company now has literally no-one on payroll who still knows how to do anything with their “in-house” tools.
Fuck everything up for years, and get literally nothing done, because you keep trying to finish things with a revolving door of contractors who all have to learn to use your in-house crap made by other contractors who aren’t around to answer questions or update documentation.
Switch to UE5 because all the contractors already know how to use it, as you won’t consider hiring actual employees again.
Ah yep that makes complete sense, as an ex Microsoft contractor myself I forgot how stupid they are with institutional knowledge. All of their codebases are so cobbled together
my understanding from a tech artist friend was that simple things like adding a new shader would take a day to make it into their continuous integration builds, making it ridiculous compared to unity/unreal/etc. this was 2019-ish
I think a lot of high profile people left 343, it was probably the ones that were experts in using it.
slipspace was just an iteration of blam with a marketing name slapped on top, and cost them dearly in any case :/
Huh, looks like a UE5 game.
I think they’ll mask traversal stutter by freezing the game and adding a LOADING at bottom right, just like CE.