• GenderNeutralBro@lemmy.sdf.org
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    2 months ago

    I don’t think commissioning a work is ever as hands-on as using a program to create a work.

    I suspect the hangup here is that people assume that using these tools requires no creative effort. And to be fair, that can be true. I could go into Dall-E, spend three seconds typing “fantasy temple with sun rays”, and get something that might look passable for, like, a powerpoint presentation. In that case, I would not claim to have done any artistic work. Similarly, when I was a kid I used to scribble in paint programs, and they were already advanced enough that the result of a couple minutes of paint-bucketing with gradients might look similar to something that would have required serious work and artistic vision 20 years prior.

    In both cases, these worst-case examples should not be taken as an indictment of the medium or the tools. In both cases, the tools are as good as the artist.

    If I spend many hours experimenting with prompts, systematically manipulating it to create something that matches my vision, then the artistic work is in the imagination. MOST artistic work is in the imagination. That is the difference between an artist and craftsman. It’s also why photography is art, and not just “telling the camera to capture light”. AI is changing the craft, but it is not changing the art.

    Similarly, if I write music in a MIDI app (or whatever the modern equivalent is; my knowledge of music production is frozen in the 90s), the computer will play it. I never touch an instrument, I never create any sound. The art is not the sound; it is the composition.

    I think the real problem is economic, and has very little to do with art. Artists need to get paid, and we have a system that kinda-sorta allows that to happen (sometimes) within the confines of a system that absolutely does not value artists or art, and never has. That’s a real problem, but it is only tangentially related to art.