• modifier@lemmy.ca
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    3 hours ago

    I love all types of games but for real immersion and escape nothing beats a single player FPS

  • missingno@fedia.io
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    4 hours ago

    I guess I just don’t get the tribalism here. Both are cool in different ways.

    Singleplayer games offer a more curated experience. A story and a set of hand-crafted challenges. But that generally means finishing one and moving onto the next, rather than really sinking my teeth in it.

    Multiplayer games offer a neverending challenge. There’s always a better opponent. And I’ve made a lot of good friends through these communities.

    • taladar@sh.itjust.works
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      4 hours ago

      Multiplayer games offer a neverending challenge. There’s always a better opponent.

      But that is exactly the problem with it. The vast majority of people don’t have the free time to spend on a given game to compete with those who do spend most of their time on it.

      • missingno@fedia.io
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        3 hours ago

        I’m not expecting to beat Daigo Umehara any time soon. I’m just aiming to beat the next guy in front of me. And the next. And the next. No matter what my skill level, there’s always a challenge. That doesn’t mean I have to be the very best, quite the opposite.

    • Sylvartas@lemmy.world
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      4 hours ago

      Maybe I’m doing it wrong or I’m just too shy to socialize with strangers in these games, but as someone who has fond memories of my favorite TF2/killing floor community servers, I feel like there is basically no sense of community in these games now that matchmaking is king and private hosting is a thing of the past

      • missingno@fedia.io
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        3 hours ago

        You’ll find more close-knit communities in smaller games. I play a lot of fighting games, and the FGC moves heaven and earth to keep the one thing alive that very few other games are doing: locals. Go to locals and meet people!

    • vaultdweller013@sh.itjust.works
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      2 hours ago

      Ya need to play more grand strategy games and CRPGs. Theres plenty to sink your teeth into such as eugenics and war crimes, im thinking specifically Crusader kings and Tyranny with these two examples.

  • sag@lemm.ee
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    6 hours ago

    Multiplayer is only enjoyable when I play with my homies.

  • TheMightyCanuck@sh.itjust.works
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    5 hours ago

    I’m an adult who doesn’t have time or friends anymore…

    It’s not because they aren’t fun, I just can’t dedicate time or play them the way they were designed to be played

  • Siathes@lemmy.dbzer0.com
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    6 hours ago

    What about the folks that like playing multiplayer games solo? I enjoy the busyness/fullness of people running around the world and having small interactions, while getting into groups only when really necessary for content or items.

  • ampersandrew@lemmy.world
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    8 hours ago

    This whole article sucks. Here were the choices for player preference:

    • PVE
    • Couch co-op
    • Online PVP
    • Single player

    Is it true that most players prefer single player games? Maybe. Last year’s unanimous game of the year was largely considered a “single player game”, but while it’s definitely not live service, it also won the award for best multiplayer. What does Halo count as? Halo 2 and 3 are single player, couch co-op, online co-op, couch PVP (not an option in this survey), and online PVP. If Halo 2 is your favorite game, it could be for any of those reasons, but they also all play off of one another to form a richer game as a whole. I wouldn’t want to exclude one of those things in favor of another.

    Single-player games are a safer bet for new games…Make no mistake: the costs to make AAA single-player, non-live service games have inflated to astronomic levels. Leaks from Insomniac showed that PlayStation’s AAA flagship games, like Spider-Man 2, have budgets in the hundreds of millions of dollars. But there is a growing opportunity for AAA studios to make leaner single-player games.

    Look, especially when you factor in costs, like the paragraph after this does, it’s correct to say that a safer bet is the one that can be made more cheaply, but even these examples of successes are cherry-picked. I could just as easily bring up Tales of Kenzera: Zau, Immortals of Aveum, or Alone in the Dark to show why offline single player games are risky.

  • teft@lemmy.world
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    9 hours ago

    If randoms were less toxic and if a guild could stay together I’d prefer multiplayer but alas people are generally toxic asshats and most guilds don’t last very long any more.

    Thankfully there have been a bunch of good single player games lately.

  • BradleyUffner@lemmy.world
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    9 hours ago

    Player preference only factors into the development decision in so much as it affects profitability. Meaning that even if more people prefer single player, they will still make a multiplayer game if they feel they can charge more, and earn more money from it.

  • heavy@sh.itjust.works
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    7 hours ago

    This is just like that Epic dude saying Fortnite is the future (lol). People are trying to make definitive statements about what a successful game looks like but there are so many variables to consider. The problem just isn’t as simple as “is it multi-player or not”. Cost matters too, but it’s also clear that more development money doesn’t mean better game. Spider man 2 is a good game, but I’ve gotten a lot of mileage out of Balatro, which was way cheaper to make and to buy.