• verysoft@kbin.social
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    1 year ago

    Removing a tank completely ruined the balance of the game. There’s no reduced CC, infact they added more. Shields was the only main problem, but they could have tried splitting tanks into main/off tank roles to stop double shields, but the whole freedom is what was great about the game, the game started going downhill when they added Sombra, then fell off a cliff with Orisa. They were adding new heroes for the sake of it and not because the game needed it and that is what fucked it.

    The design philosophy now is to try and make every character feel strong to play no matter how horrible they are to play against, so people will buy skins for them (or buy the new heroes).

    • priapus@sh.itjust.works
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      1 year ago

      They objectively did reduce CC. All the biggest examples off CC were removed or nerfed heavily, like Cassidy’s flash, Brigs bash and Sombras hack/emp.

      • verysoft@kbin.social
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        1 year ago

        The flash was just replaced with a new long range nade that slows enemies and disables abilities, which is worse CC to play against than a stun if you got within 3m of him. Doomfist, wrecking ball still have entire CC kits, they added more CC to orisa, who now can push players, knockback players and pull players in and slow them. Junker queen pulls players, ramattra slows players, soujourn slows players, There is objectively more CC in the game, for every bit they removed, they added more. CC isn’t objectively a bad thing, the most annoying thing in the past was Mei, because she slowed you and froze you, now she just slows you. Being knocked about, slowed or abilities disabled is the most annoying form of CC to play against and that is what nearly every new champ has and what older champs have been reworked to.

      • Pxtl@lemmy.ca
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        1 year ago

        Still annoyed they couldn’t find something to do about the sleep dart. And they buffed the freaking bear trap.