• ClipperDefiance@lemmy.world
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    1 month ago

    Looks like it’s infodump time.

    Sega released the Genesis/Mega Drive in 1988, then to extend its capabilities they released the Sega CD/Mega CD addon in 1991, which was followed by a second addon, the 32X, in 1994. There were even some games that required both add-ons, resulting in a high initial investment from consumers. The base Genesis/Mega Drive was massively successful outside of Japan and the Sega CD/Mega CD did reasonably well, but the 32X flopped. This was due to a lack of interest, partially because they also released the Genesis’/Mega Drive’s successor, the Sega Saturn, in 1994 (the 32X actually released after the Saturn in Japan).

    In the fourth-generation console war Sega only had to deal with Nintendo as their main competitor. For the fifth-generation there was a second front. PlayStation came out in 1994 in Japan and was a success from launch. Sega was terrified. Both the Saturn and PlayStation would debut internationally in September 1995 and Sega knew they had to do something decisive to get ahead. E3 1995 would make or break Saturn in America and Sega had a plan to beat Sony. At their presentation Sega declared that Saturn would be available immediately, four months ahead of the previous release date, at select retailers at a price of $399. This gamble backfired massively on Sega. The retailers that weren’t part of the early release were pissed and some even boycotted Sega over this. The second blow came from Sony. At the PlayStation presentation they had one of their presenter walk on stage, say “299” and leave. This number was PlayStation’s price.

    By the time Dreamcast came out in 1998 Sega had tanked their reputation with consumers and retailers and they never stood a chance against the PlayStation 2. Additionally, the PS2 had almost complete backwards compatibility with its predecessor and it played DVDs. It had better specs than the Dreamcast, but not GameCube and Xbox. It is also worth noting that the PS2 was so successful that it actually outsold all three of it’s competitors combined.

    • AbsoluteChicagoDog@lemm.ee
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      1 month ago

      It’s difficult to overstate how much the DVD player boosted the PS2. Many people bought the PS2 mainly as a DVD player and the games were just a bonus.

      Also remember when they said Saddam Hussein was using PS2s to control missiles or some bullshit like that?

      • anonymous111@lemmy.world
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        1 month ago

        At the time a DVD player cost about the same as a PS2. I remember someone buying a DVD player when the PS2 was $20 more.

  • SendMePhotos@lemmy.world
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    1 month ago

    The dreams cast was an amazing piece of hardware that was ahead of it’s time. The friends that owned them, loved them. The friends that didn’t own them, didn’t care about them. They were the first and only to have a memory card that you could play games on.

    • TachyonTele@lemm.ee
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      1 month ago

      It was Sega’s last console. The PlayStation 2 obliterated it, among other factors.

      Fun fact, Microsoft used the Dreamcast controller scheme as a starting point for the Xbox controller.

    • nothingcorporate@lemmy.world
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      1 month ago

      Still own mine… It failed because Sega was terrible at marketing their consoles.

      Sega Master System, Sega CD, Game Gear, and Dreamcast were all better than their competitors when they came out, but they were all pretty big flops comparatively.

    • Psythik@lemmy.world
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      1 month ago

      More importantly: the PS2 could play DVDs, and was cheaper than DVD players of the time.

      Same strategy they used for the PS3; cause when Blu Ray players were $1000, $600 for a console that could play the same discs suddenly seemed like a reasonable deal.

  • sleepmode@lemmy.world
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    1 month ago

    One thing I rarely see pointed out is the generations that made 8 and 16-bit a huge success were aging out, or heading to college and/or the workforce. The casuals I knew stopped buying systems after the SNES and Genesis.

  • grrgyle@slrpnk.net
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    19 days ago

    Me explaining how Quake is actually two franchises but how id software has never really had good creative direction, so they mostly got lucky with their hits.