Leveraging something they already run makes a lot more sense than building a bespoke thing for streaming the data for just MSFS. (In my defense, it is a game and game devs have done much sillier things than doing something like that.)
I just have begun to accept that I’m not the market for games anymore, because I’m unwilling to buy something that is most probably going to end up broken some point in the future once there’s no more money to be squeezed out of it.
I’m just very opposed to renting entertainment because everything is temporary.
(Thankfully there’s ~30 years of games to play that don’t suffer from any of this live-service-ness so I’m not exactly short of things to spend time on.)
You must really hate going to the movies. If I spend $60-70 on a game and get 50-100+ hours of entertainment from that money spent that’s a dub in my book.
If someone enjoys flight simming it’s not really a question, they will buy this game because it’s one of the best all-around sims.
Rant but mostly venting to the void - reply to both you and parent comment, my thoughts:
I have games that are 20+ years old that I’m still clocking gametime in. Games with dedicated communities, still-going multi-player, mods, game improvements…
If a game becomes intentionally unavailable, I - and everyone else - should get a full refund. Full stop, no exceptions, no bullshit store credit. Money back in my account. You don’t expect someone to repo your phone, car, or house after 3 years of “ownership”, why is literally anything any different?
In current times, I’m super pissed at The Crew getting axed, and I plan to only yarr content published by ubi now. They can’t be trusted, so it’s not my fault, but theirs.
I have unannounced/anticipated games on my radar that I’m already planning on ‘wait, see’ or ‘only the base game’ because I see the shift to ‘lease ownership’ and ‘everything is a bundle of parts’. Current games that I have thousands of hours in, but due to bugs, cheating (with no response from devs), added after-purchase ‘packs’ when I bought the fancy bullshit version to have the “whole game”, etc that I now value at 1/5th of the full asking price I paid - I’m tired of this garbage. Being a “beta” (alpha, in some cases) early access guinea pig is not a fucking perk. Promises of content later is not a fucking perk. Always online is not a fucking perk.
Game time isn’t the only metric; for me, at the bare minimum, the game has to be good - I shouldn’t fight a game every step of the way to draw enjoyment from it (related: stop trying to use players’ in-game creations to prop up the game itself and it’s core content) - and it has to remain mine, forever. Maybe I’m getting old, but at least I’m not a fool. A purchase is a purchase, not a temporary allotment.
And (because why not) I fucking despise going to the theater. Other people are annoying, can’t pause the film to take a piss, sticky/cum-soaked floors adhering fuck-knows-what to your shoes, noisy phones going off, $12 for a midday showing + a snack and drink is another $9. If you go to a fancy theater, you can order a microwaved burger and fries right from your seat for only $31. They cannot go away fast enough.
Games used to be $20, you got the full game, forever, sometimes with multi-player that you can host yourself, forever, sometimes with free DLC, forever. Now they want $80 and are trying to say that they have the right to take it back and still keep the money. Fuck em all. Except indie devs. But I’m watching you.
Anyway. That was cathartic. Thanks for coming to my TED Talk.
I just have begun to accept that I’m not the market for games anymore, because I’m unwilling to buy something that is most probably going to end up broken some point in the future once there’s no more money to be squeezed out of it.
Most games still aren’t like this though and this is really one of the few games where it’s justifiable because of the nature of the technical challenges in letting players explore the real world.
I’m big into the retro and preservationist movements, and while I’m certainly not capable of providing a good answer as to how you could implement the features they have, it makes it where the game is, effectively, dead and not salvageable as soon as Microsoft decides to pull the plug.
Sure, you could maybe do a reimplementation of it on your own and host all the data and such, but realistically it’s a cool thing that’ll eventually vanish from usability.
(I also don’t expect most people to care, but it’s still a case where it’s built in a way you really can’t preserve it as it is right now.)
Leveraging something they already run makes a lot more sense than building a bespoke thing for streaming the data for just MSFS. (In my defense, it is a game and game devs have done much sillier things than doing something like that.)
I just have begun to accept that I’m not the market for games anymore, because I’m unwilling to buy something that is most probably going to end up broken some point in the future once there’s no more money to be squeezed out of it.
I’m just very opposed to renting entertainment because everything is temporary.
(Thankfully there’s ~30 years of games to play that don’t suffer from any of this live-service-ness so I’m not exactly short of things to spend time on.)
You must really hate going to the movies. If I spend $60-70 on a game and get 50-100+ hours of entertainment from that money spent that’s a dub in my book.
If someone enjoys flight simming it’s not really a question, they will buy this game because it’s one of the best all-around sims.
Rant but mostly venting to the void - reply to both you and parent comment, my thoughts:
I have games that are 20+ years old that I’m still clocking gametime in. Games with dedicated communities, still-going multi-player, mods, game improvements…
If a game becomes intentionally unavailable, I - and everyone else - should get a full refund. Full stop, no exceptions, no bullshit store credit. Money back in my account. You don’t expect someone to repo your phone, car, or house after 3 years of “ownership”, why is literally anything any different?
In current times, I’m super pissed at The Crew getting axed, and I plan to only yarr content published by ubi now. They can’t be trusted, so it’s not my fault, but theirs.
I have unannounced/anticipated games on my radar that I’m already planning on ‘wait, see’ or ‘only the base game’ because I see the shift to ‘lease ownership’ and ‘everything is a bundle of parts’. Current games that I have thousands of hours in, but due to bugs, cheating (with no response from devs), added after-purchase ‘packs’ when I bought the fancy bullshit version to have the “whole game”, etc that I now value at 1/5th of the full asking price I paid - I’m tired of this garbage. Being a “beta” (alpha, in some cases) early access guinea pig is not a fucking perk. Promises of content later is not a fucking perk. Always online is not a fucking perk.
Game time isn’t the only metric; for me, at the bare minimum, the game has to be good - I shouldn’t fight a game every step of the way to draw enjoyment from it (related: stop trying to use players’ in-game creations to prop up the game itself and it’s core content) - and it has to remain mine, forever. Maybe I’m getting old, but at least I’m not a fool. A purchase is a purchase, not a temporary allotment.
And (because why not) I fucking despise going to the theater. Other people are annoying, can’t pause the film to take a piss, sticky/cum-soaked floors adhering fuck-knows-what to your shoes, noisy phones going off, $12 for a midday showing + a snack and drink is another $9. If you go to a fancy theater, you can order a microwaved burger and fries right from your seat for only $31. They cannot go away fast enough.
Games used to be $20, you got the full game, forever, sometimes with multi-player that you can host yourself, forever, sometimes with free DLC, forever. Now they want $80 and are trying to say that they have the right to take it back and still keep the money. Fuck em all. Except indie devs. But I’m watching you.
Anyway. That was cathartic. Thanks for coming to my TED Talk.
Most games still aren’t like this though and this is really one of the few games where it’s justifiable because of the nature of the technical challenges in letting players explore the real world.
I’m big into the retro and preservationist movements, and while I’m certainly not capable of providing a good answer as to how you could implement the features they have, it makes it where the game is, effectively, dead and not salvageable as soon as Microsoft decides to pull the plug.
Sure, you could maybe do a reimplementation of it on your own and host all the data and such, but realistically it’s a cool thing that’ll eventually vanish from usability.
(I also don’t expect most people to care, but it’s still a case where it’s built in a way you really can’t preserve it as it is right now.)