In some cases, it can actually be smart to underclock. It’s exponential in that direction too, meaning machines become more power-efficient the more you underclock them.
Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn’t really make sense when you can just build more machines, space is pretty much the least limited resource in the game.
That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it
If you saw my first factory, I didn’t even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts… Manifolding didn’t really occur to me for quite a while either
What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler
Tapping “E” will toggle between all the types of a constructable. On belts, for example, you toggle through the tiers.
So you can have just tier one belts on the hotbar, and to select tier two, three, etc. you’d just tap E the corresponding number of times after selecting “belt”. You can to get to a shitload of constructables really fast with just one hotbar.
I’m more bothered that they switch between node tiers instead of double wall vs single wall. Or the other way around. Whichever it is, it bothers me and I want the opposite of what it does.
Doesn’t it do both? Quick switch toggles through all the items in a category, so it should go tier one single wall, tier one double wall, then tier two single wall, and tier two double wall.
You can also hold E to get a selection wheel with all options.
I’ll add this to the hot tips I’ve learned way too late
Also included
What’s zoop mode?
R to toggle build mode. In Zoop mode you can drag the mouse to build dozens of foundations, walls, fences, whatever, all in one go.
Ah; just hadn’t heard it called that. Made me think of an old SNES game I used to have lol
It’s literally what the tooltip says when you switch to it in game
Build and snap multiple copies of a thing at once. Super helpful for foundations.
Also works with catwalks, walls and railings.
Oh.
That’s why I had power troubles when I got overlooking lmao great tip
In some cases, it can actually be smart to underclock. It’s exponential in that direction too, meaning machines become more power-efficient the more you underclock them.
Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn’t really make sense when you can just build more machines, space is pretty much the least limited resource in the game.
That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it
I’m just over clocking my entire production chains I built the first time I learned of them. Planning? What is this, Prince2? :)
If you saw my first factory, I didn’t even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts… Manifolding didn’t really occur to me for quite a while either
What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler
Do you know about quick switching?
Tapping “E” will toggle between all the types of a constructable. On belts, for example, you toggle through the tiers.
So you can have just tier one belts on the hotbar, and to select tier two, three, etc. you’d just tap E the corresponding number of times after selecting “belt”. You can to get to a shitload of constructables really fast with just one hotbar.
I’m a little disappointed in quick switching for certain objects though, particularly the wall-mount power nodes.
Yeah, those would makes sense being together with power-poles, but they aren’t.
I tend to stick to just keep cables on the hotbar, pointing at walls, ceilings, or floors, will build a wall connector or pole, respectively.
Do wish there was a key to make it build a double wall connector.
I’m more bothered that they switch between node tiers instead of double wall vs single wall. Or the other way around. Whichever it is, it bothers me and I want the opposite of what it does.
Doesn’t it do both? Quick switch toggles through all the items in a category, so it should go tier one single wall, tier one double wall, then tier two single wall, and tier two double wall.
You can also hold E to get a selection wheel with all options.