Hit “N” on the keyboard to bring it up

  • NotNotMike@programming.dev
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    2 months ago

    I’ll add this to the hot tips I’ve learned way too late

    Also included

    • Zoop mode
    • Middle mouse button to “copy” something
    • Overclocking takes exponentially more power (not linear)
      • MentalEdge@sopuli.xyzOP
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        2 months ago

        In some cases, it can actually be smart to underclock. It’s exponential in that direction too, meaning machines become more power-efficient the more you underclock them.

      • Laurel Raven@lemmy.zip
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        2 months ago

        Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn’t really make sense when you can just build more machines, space is pretty much the least limited resource in the game.

        That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it

        • magikmw@lemm.ee
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          2 months ago

          I’m just over clocking my entire production chains I built the first time I learned of them. Planning? What is this, Prince2? :)

          • Laurel Raven@lemmy.zip
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            2 months ago

            If you saw my first factory, I didn’t even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts… Manifolding didn’t really occur to me for quite a while either

            What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler

    • MentalEdge@sopuli.xyzOP
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      2 months ago

      Do you know about quick switching?

      Tapping “E” will toggle between all the types of a constructable. On belts, for example, you toggle through the tiers.

      So you can have just tier one belts on the hotbar, and to select tier two, three, etc. you’d just tap E the corresponding number of times after selecting “belt”. You can to get to a shitload of constructables really fast with just one hotbar.

      • Hawke@lemmy.world
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        2 months ago

        I’m a little disappointed in quick switching for certain objects though, particularly the wall-mount power nodes.

        • MentalEdge@sopuli.xyzOP
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          2 months ago

          Yeah, those would makes sense being together with power-poles, but they aren’t.

          I tend to stick to just keep cables on the hotbar, pointing at walls, ceilings, or floors, will build a wall connector or pole, respectively.

          Do wish there was a key to make it build a double wall connector.

          • Hawke@lemmy.world
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            2 months ago

            I’m more bothered that they switch between node tiers instead of double wall vs single wall. Or the other way around. Whichever it is, it bothers me and I want the opposite of what it does.

            • MentalEdge@sopuli.xyzOP
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              2 months ago

              Doesn’t it do both? Quick switch toggles through all the items in a category, so it should go tier one single wall, tier one double wall, then tier two single wall, and tier two double wall.

              You can also hold E to get a selection wheel with all options.