On this day 10 years ago, Microsoft acquired #Minecraft developer Mojang for US$2.5 billion.
https://minecraft.wiki/w/Mojang_Studios#History

In a blog post announcing the purchase, Owen Jones wrote: “Everything is going to be OK. <3”
http://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/

Ten years later, Mojang now has been part of Microsoft almost twice as long as it has been independent.

It’s interesting to look back at the original announcement video from Xbox as well:
https://youtu.be/lXNWchwDiG8

@minecraft

  • JaggedRobotPubes@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    ·
    2 months ago

    Many changes are fantastic but they add more and more stuff to a game whose inventory was built around having a fifth the number of regular items in your inventory. Shulker boxes are the coolest thing in the game…until they become necessary to manage the bloat, in which case they suck, because now it’s just an inventory square that takes forever to use.

    They need to double the size of the standard player inventory, at least.

    • derpgon@programming.dev
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 months ago

      Not necessarily double it, but add a row, two, or add bags that increase the inventory, maybe with a special type (ore bag, flower bag, etc.). Mods had it handled more than 10 years ago.

    • EddyNottingham@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Yeah, this is so true. I always play with the datapacks from vanillatweaks that allow you to recombine certain block types back into their base type. Like wood stairs back into wood block. Makes it slightly more bare-able. Do you do anything to make it better? If you do, I need to know 😅