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testman@lemmy.ml to Godot@programming.dev · 8 months ago

Godot 3.6 finally released!

godotengine.org

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  • cross-posted to:
  • gaming@lemmy.zip
  • opensource@jlai.lu
  • jlr@jlai.lu
  • godot@lemmy.ml
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Godot 3.6 finally released!

godotengine.org

testman@lemmy.ml to Godot@programming.dev · 8 months ago
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8
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  • cross-posted to:
  • gaming@lemmy.zip
  • opensource@jlai.lu
  • jlr@jlai.lu
  • godot@lemmy.ml
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
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  • recursive_recursion [they/them]@programming.dev
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    8 months ago

    As well as providing support for existing 3.x games, Godot 3 has developed into a mature and stable codebase, which is well suited to development for low-end hardware. The development emphasis is on backward compatibility. Any new features are optional and we strive to not break or alter existing functionality.

    ahh makes sense👍

  • melroy@kbin.melroy.org
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    8 months ago

    Let’s go! Godot is great! If you are still using Unity? Go away and use Godot now.

    • asudox@programming.dev
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      8 months ago

      Agreed.

  • Jocarnail@lemmy.world
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    8 months ago

    Am I missing something? Isn’t the current version 4.3?

    • skulbuny@sh.itjust.works
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      8 months ago

      They are still updating the 3.x branch

      • Jocarnail@lemmy.world
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        8 months ago

        That’s cool. Thank you for the explanation.

      • OsrsNeedsF2P@lemmy.ml
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        8 months ago

        Legends

    • vintageballs@feddit.org
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      8 months ago

      While most of the development focus today is on 4.x releases, enthusiasts have been busy improving the 3.x branch: fixing bugs, optimizing and increasing reliability, providing quality of life improvements, and adding new features.

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