No matter how many times I try to watch one of these shows that use this clunky, low polygon count GCI, I just end up disgusted and feel like these studios just consider us all suckers.

Netflix seems to be the biggest purveyor of this, but it seems to be cropping up everywhere. I can think of only one reason they would peddle this is that it’s considerably cheaper to produce.

I’d like to that if the story is good enough that you could look past the bad animation, but I am constantly ripped from the story because it, no matter how hard I try. Because it’s so prevalent now, it makes me wonder if most people just aren’t bothered by it, or maybe even actually like it.

Here are some of the shows I’ve tried watching.

  • The Seven Deadly Sins: Grudge of Edinburgh
  • Trigun Stampede
  • Exception
  • Godzilla Singular Point
  • The Dragon Prince

Am I being over critical?

  • Saturdaycat@kbin.social
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    1 year ago

    I’m 35 years old and have been watching anime since the 90s. I truly miss cell shaded anime, but at the same time the newest CGI based animes seem not bad. I did like MAPPA’s take on Chainsawman and I do not mind the next season of Vinland Saga. To be honest, if done well, it’s not the end of the world. I strongly prefer no 3D still, however.

    • akovia@kbin.socialOP
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      1 year ago

      I completely agree there are good examples. I enjoyed both your examples and wasn’t bothered by the animation, which makes it seem odd that they don’t use the same technology elsewhere.

      I really wish it didn’t bother me so much, but I find myself constantly distracted by it. I find it particularly off-putting when they start using it on a series that didn’t use it before like The Seven Deadly Sins. I’ve watched the entire series, and then out of the blue they change it to use this clunky CGI. You get to know and love the characters you’ve spent so much time with, and now it’s like watching an entirely different show.

      Thanks for the input!

  • Gordon_Freeman@kbin.social
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    1 year ago

    Netflix seems to be the biggest purveyor of this

    No it isn’t? Just because you see “Netflix Original” does not means netflix made it. Netflix did not made nor produced most of the anime in its library. They only have the right to distribute it outside Japan in most cases, with 0 involvement in the production

    • x3r1t0@kbin.social
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      1 year ago

      Interesting, for me seeing “Netflix original” on a anime preview was an immediate nah, can’t be bothered, a bit close minded maybe I know. This changes everything

      • Gordon_Freeman@kbin.social
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        1 year ago

        It’s the same with live action shows, btw

        For example, outside the US Titans (the live action Teen Titans show) or the first seasons of Star Trek Discovery are “Netflix originals” because netflix had the exclusive distribution rights

        The Netflix originals are a thing that varies per country, it all depends if Netflix has the exclusive distribution rights for that country or not

    • akovia@kbin.socialOP
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      1 year ago

      That makes sense. It’s just seems that I see more of it on their platform than elsewhere.

      Thanks for clearing that up.

  • AlternativeEmphasis@kbin.social
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    1 year ago

    There are some CGI I have never minded, personally I think the real problem with CGI is quite often it does not mesh with traditional animation. Like the infamous bear fom Golden Kamuy.

    But then the Berserk movies and Promare shows you can have full CGI and work well as well as 2d/CGI hybrids and work well

  • sheepyowl@kbin.social
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    1 year ago

    It’s good when a studio do it well (chainsaw man, demon slayer) and it’s ass when they don’t do it well.

  • Arcanus@lemmy.world
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    1 year ago

    Nah, it’s the “new” animation style, I think it was pioneered by RVBY a few years ago, because you can get really smooth animations but still keep the anime “style” but I agree if everything looks like this it’s kinda meh

  • okawari@kbin.social
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    1 year ago

    Some of the 3D stuff is ok.
    Insomniacs after school pulls it off for the most part. (I’m not entirely sure how much of that show is 3D).

    There are good works that incorporate 3d well enough, but I’m also struggling to stay immersed when things that are CLEARLY 3d is just overlayed on top of the otherwise hand drawn art.

  • atocci@kbin.social
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    1 year ago

    I’m not a fan of it, but I don’t think I’m actively bothered by it either. I haven’t watched an anime done in entirely CGI since Kado the Right Answer was airing in 2017 though. Hopefully things have improved since then, I’ll have to check out Trigun Stampede.

    • akovia@kbin.socialOP
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      1 year ago

      In all fairness, Trigun had the best animation of the ones I listed. IMO

      It’s also the newest, so hopefully it’s a trend of what’s to come.

  • Valdair@kbin.social
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    1 year ago

    I might be a little biased because F/SN: UBW is one of my favorite animes ever but I find it absolutely gorgeous. GRANTED, a lot of the most beautiful parts are simply wide paintings, but I do think the CGI usage for particle effects, fog, and some of the magic during the fights lends a “pop” that I think looks pretty cool and doesn’t pull me out.

  • majorgator13@kbin.social
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    1 year ago

    i felt trigun’s cgi was pretty good. felt like it had a consistent style. a little bit pixarish buts thats probably for the best.

  • VulcanSphere@kbin.social
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    1 year ago

    Vulcan appreciates and adores studios who can properly use CGI, but hates studios when they screwed up the whole anime.

  • VeeSilverball@kbin.social
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    1 year ago

    What I tend to notice when they go for an all-3D look is that it gets a more consistent look. A lot of the time that’s consistently bad, but when they start mixing it to have an occasional sequence that moves the camera or shows a vehicle it’s way more jarring.

    Rotoscoped CGI actually shows up quite a bit these days. When the director wants to use very high or low camera angles that wouldn’t be on the model sheets, I’ll often notice that suddenly, the characters that aren’t moving are now in identical stiff poses. I don’t really mind because with TV animation, it’s often just barely getting through the story - a lot of production to make it just a little bit more complete than an animatic. Even manga production now is on the CG train in some cases, but there’s some expectation of just making it a starter reference to add onto, instead of something you trace, since there isn’t a need to hold the forms together as strongly between frames.