• Renneder@sh.itjust.worksOPM
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes.

  • MomoTimeToDie@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    This sort of reminds me of when deep blue got a win against a chess master because it entered a loop, and fell back on literally just picking a random move.