• iAvicenna@lemmy.world
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    20 days ago

    A 20 does not mean the spell achieves something out of its capabilities, what is this five year olds playing DnD?

    • hector@sh.itjust.works
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      20 days ago

      Honestly, as a DM, when this doesn’t infringe on other player’s fun like here I don’t mind doing extraordinary stuff for the Nat 20

      • xantoxis@lemmy.world
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        20 days ago

        Taking away someone’s intentional, roleplayed disability definitely falls under “infringing on someone’s fun”, though. If the player (not just the character) is also disabled and trying to represent themselves in the game, this goes beyond infringing on fun straight into lowkey offensive. I would never let this nat 20 work. Maybe it fixes the wheelchair or something.

        • Lux
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          20 days ago

          I believe they were saying that this is a situation where it does infringe on other player’s fun

        • Cethin@lemmy.zip
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          20 days ago

          If I’m DM I’d say they cast the spell exceptionally well and… it does nothing. They can do something very well that doesn’t do anything special.

      • starman2112@sh.itjust.works
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        19 days ago

        I have had players make persuasion checks against me before when they want to do something that’s explicitly outside the rules but I think it would be cool. Depending on how cool I think it would be, the DC can be anywhere from 10 to 20, and the player doesn’t have proficiency

        • hector@sh.itjust.works
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          19 days ago

          That’s another good idea ! I want to create an environment that incentivizes player creativity soo this could be fun :)

        • ocassionallyaduck@lemmy.world
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          19 days ago

          Yes, but in table top unless you signed up for a PvP game, other players don’t get to dictate how your character is. And even the DM shouldn’t railroad.

        • Match!!@pawb.social
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          19 days ago

          the GM can make players do things they don’t want, if players disagree it is at best a contested check but in almost all cases the controlling player controls their own character

    • Trainguyrom@reddthat.com
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      20 days ago

      D&D is ultimately a set of rules to guide a group improv storytelling session. One of the first rules of improv is “yes and” so you go with it within the confines of the game rules as well as what people are comfortable with. This is where /u/starbuck@lemmy.world’s suggestion of “Ranlar slowly rises from his wheelchair before collapsing under his own weight as his atrophied legs give out. Your party must now find a way to move him away from the orcs without using his newly healed legs, perhaps on a nearby chair with wheels.” Fits so well. It "yes and"s the spell while remaining true to the other player’s wishes.

      The DMs job is to maintain the fun for the players, and if one player is ruining others fun they need to be spoken with and kicked out if they aren’t able to be a team player. Personally, I treat a NAT20 (and critical failures) as an opportunity to do something comical that helps advance the story and improve the lore, because that creates the moments you tell to others when sharing fun stories about D&D