• Laser@feddit.org
    link
    fedilink
    arrow-up
    4
    ·
    3 months ago

    Is this at this point useful as anything else than being a base for vkd3d-proton?

      • Laser@feddit.org
        link
        fedilink
        arrow-up
        2
        ·
        3 months ago

        Maybe not, but doesn’t really answer my question what this would be used for.

        I’m not hating, just interested; my last knowledge was that if you wanted to play Direct3D 12 games, you’d need the proton fork. But I don’t know many other things Direct3D is used for, so…

        • NoXPhasma@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          edit-2
          3 months ago

          The ultimate goal of the WIneHQ team is to have their own fully DX12 implementation. The reason why vkd3d-proton exists is that Valve didn’t want to wait for it to mature and AFAIK they did have differences in what should be included in vkd3d. Which is why they don’t work on the same project.

      • Laser@feddit.org
        link
        fedilink
        arrow-up
        1
        ·
        3 months ago

        Yeah but to my knowledge only limited, when I tried it back then, D2R wouldn’t run with it, you’d need vkd3d-proton.