From what I’ve played of the early access, it’s a pretty amazing game. It’s a lot like the Divinity: OS games, or handles similar to Dragon Age: Origins or Shadowrun. It has a lot of flexibility in how you handle encounters and situations, and the combat is challenging but fun and rewarding. The dialogue is top tier, and rewards paying attention to what’s going on in the world around you.
Much like D&D, anytime you attempt something with a reasonable chance of failure the game rolls for you, and your skills or the things you’ve said/done affect the rolls with modifiers. There’s a lot of exploration across unique locales with a lot of verticality to the environments, and a lot of secrets tucked away. All the side quests play back into the main quest in a satisfying way, and it almost never feels like you’re wasting your time doing something.
But the difficulty is also very fair. I’m going through tactician (the hardest difficulty) on my first playthrough, and enemies don’t have inflated health or anything - they just play smarter. There’s also no grinding in the game.
That’s a very fair question that should be asked sadly. I saw Elden Ring trailers and wanted to buy because I love RPGs. Got it and then found out the only difficulty it has it’s very extreme and I don’t even have patience to pass the beginning.
If there’s no gimmicks, just a fun well made RPG game I’ll consider.
Still has the shitty camera from DOS2 though. Still waiting for a mod for that. They bother building this world and then wont even let you look around it, so annoying.
No, its just the limitations they impose and the terrain interaction. DOS2 had a mod that unlocked zoom and tilt, made the game much more enjoyable. Dont know why Larian choose to have it so restricted.
From what I’ve played of the early access, it’s a pretty amazing game. It’s a lot like the Divinity: OS games, or handles similar to Dragon Age: Origins or Shadowrun. It has a lot of flexibility in how you handle encounters and situations, and the combat is challenging but fun and rewarding. The dialogue is top tier, and rewards paying attention to what’s going on in the world around you.
Much like D&D, anytime you attempt something with a reasonable chance of failure the game rolls for you, and your skills or the things you’ve said/done affect the rolls with modifiers. There’s a lot of exploration across unique locales with a lot of verticality to the environments, and a lot of secrets tucked away. All the side quests play back into the main quest in a satisfying way, and it almost never feels like you’re wasting your time doing something.
Thanks for these details. Does it have an easy mode though? I’m too old to be grinding or trying over and over again.
It does!
But the difficulty is also very fair. I’m going through tactician (the hardest difficulty) on my first playthrough, and enemies don’t have inflated health or anything - they just play smarter. There’s also no grinding in the game.
Oh really? I should move to Tactician then. I hate games that just cheat to make it harder. But better tactics is quite interesting.
As someone who has played through OS 1/2 on Tactician, so far (mid A2) this is the easiest Tactician has been in a Larian game.
It’s very accessible without forcing builds or cheese, but the difficulty is definitely there.
Started on the medium, seems not to bad , there is also an easy.
That’s a very fair question that should be asked sadly. I saw Elden Ring trailers and wanted to buy because I love RPGs. Got it and then found out the only difficulty it has it’s very extreme and I don’t even have patience to pass the beginning.
If there’s no gimmicks, just a fun well made RPG game I’ll consider.
Yup. Same here. Glad not too many developers are like that and give us difficulty options. Looking forward to trying this out once reviews are out.
Still has the shitty camera from DOS2 though. Still waiting for a mod for that. They bother building this world and then wont even let you look around it, so annoying.
Might be something wrong with your settings? I basically play in “over the shoulder” mode nonstop unless traveling and it’s very close to the action
No, its just the limitations they impose and the terrain interaction. DOS2 had a mod that unlocked zoom and tilt, made the game much more enjoyable. Dont know why Larian choose to have it so restricted.