Scaling in 2D has 2 parameters, X and Y, in the example X was at 1 while Y was below 1.
You are referring to a subset of scaling transformation where X = Y and the aspect ratio is kept.
Yes, and introductory geometry courses teach students how to do uniform scaling far before they teach them axis-based because it’s better illustrative of the concepts of similarity and congruence
Scaling in 2D has 2 parameters, X and Y, in the example X was at 1 while Y was below 1. You are referring to a subset of scaling transformation where X = Y and the aspect ratio is kept.
Yes, and introductory geometry courses teach students how to do uniform scaling far before they teach them axis-based because it’s better illustrative of the concepts of similarity and congruence
And what about the arrow?
It’s pointing down diagonally, which - at least to me (and for pretty much any GUI I can think of) - indicates, that it should be affecting both axes.
Then again, that whole illustration isn’t all that great to begin with. So who knows, what that arrow is supposed to signify…