Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don’t have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I’m sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?

It doesn’t have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can’t imagine a moba shooter really fits with this description. I’m wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.

I hear people are having fun with the new game and I’m happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?

  • JackbyDev@programming.dev
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    3 months ago

    I miss Super Monday Night Combat. (This is utterly unrelated to the post other than being a shooter/moba.)

    • rob9519@lemmy.world
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      3 months ago

      I honestly can’t understand how that game still feels like it was so much better than all the clones that came for years after it!

      • JackbyDev@programming.dev
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        3 months ago

        For me it was the themeing. Games like League of Legends try to come up with weird reasons why the games work the way they do and it feels silly. SMNC leaned into the goofiness. Instead of killing a dragon for gold you’d have to catch the Mascot. I wanna say you’d get stuff from brands to help you out but I can’t remember.