Valve has moved quickly to outlaw automated keyboard features.

  • SkyezOpen@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    ·
    3 months ago

    It’s scripting to change your character movement. The super light mouse doesn’t move itself. How is that even comparable in your mind?

    Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?

    • potustheplant@feddit.nl
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      The super light mouse doesn’t move itself.

      These keyboards also don’t move your character on their own. They simply allow you to react faster by not requiring you to fully depress the key before the other input is accepted. This is simillar to banning n-key rollover if something like 4-key rollover was the norm. It’s an improvement on movement and raises the skill ceiling.

      To top it all off, this feature is not hardware restricted. Unlike wooting’s other things like setting the key depress distance, which you can do because they have optical switches.

      Imagine if you had a mouse that stopped moving when your crosshair passed over an enemy. Is that acceptable?

      No. But that example is also nothing like the feature being discussed here. Are you sure you understand what this does?

      • SkyezOpen@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        edit-2
        3 months ago

        The game is coded to not allow you to strafe while pressing both side buttons. This software sidesteps that by changing how the keyboard functions with simultaneous key presses.

        This is simillar to banning n-key rollover if something like 4-key rollover was the norm.

        Rollover has nothing to do with how the game is coded to handle certain inputs.

        It’s an improvement on movement and raises the skill ceiling.

        Strafing is a difficult skill. Allowing hardware to change how a character behaves lowers the skill ceiling.

        that example is also nothing like the feature being discussed here.

        Still a closer analogy than “are they gonna ban low latency peripherals.” Genuinely baffling how you came to that conclusion.

        • potustheplant@feddit.nl
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          3 months ago

          The game is coded to not allow you to strafe while pressing both side buttons

          The way this feature works has nothing to do with how the game is coded and no, cs does not explicitly try to prevent you from doing this. If it does, please show me your source.

          If they actually wanted to do that, they could also add a minimum delay between the inputs and not ban anyone.

          Allowing hardware to change how a character behaves lowers the skill ceiling.

          Lowers the skill ceiling to strafe but strafing isn’t something that everyone does. Considering that it makes you harder to hit, and shooting IS something everyone does, it means that everyone has to improve their tracking skills.

          Still a closer analogy than “are they gonna ban low latency peripherals.” Genuinely baffling how you came to that conclusion.

          If that baffles you, it means you didn’t give it much thought. Lower latency benefits people with better reflexes. If you have a mouse that has a high latency and I a keyboard that has very low latency, that means I can avoid more of your shots.

      • chirping@infosec.pub
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 months ago

        they do in a way move the character on their own though, through emulating extra input events on behalf of the user.

        without, these inputs are sent, one per human action: KEYDOWN=A, KEYDOWN=D with the same two keypresses: KEYDOWN=A, KEYDOWN=D+KEYUP=A