I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

    • SplashJackson@lemmy.ca
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      4 months ago

      It’s such a pain remapping controls on every. single. new. install.

      But it’s worth it. Fuck wasd

        • SplashJackson@lemmy.ca
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          4 months ago

          If naughty words cause you a level of righteous indignance, my recommendation is to abstain from online activities until one reaches the age of majority

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        4 months ago

        I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.

        Top down games with 8+ directions of movement it’s great, though.

        • offspec@lemmy.world
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          4 months ago

          It’s not about being able to push both movement buttons at the same time, it’s about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.

    • Takumidesh@lemmy.world
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      4 months ago

      Esdf requires more dexterity and is generally less accessible.

      I’m an idiot and misunderstood which key bind was being talked about

    • Chef_Boyardee@lemm.ee
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      4 months ago

      Been RDFG since about 2002. One of my roommates in college was in the top thousand on Unreal Tournament. He talked me into it. God, I get good at that game playing against him.