alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up198cross-posted to: games@sh.itjust.works
arrow-up198external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 months agomessage-square13fedilinkcross-posted to: games@sh.itjust.works
minus-squareilli@lemm.eelinkfedilinkarrow-up8·2 months agoDidn’t they start working on one but cncelled because they were just not feeling it?
Didn’t they start working on one but cncelled because they were just not feeling it?